WORKSHOP: Genoa Responsive City
Gaming and Participation
If the physical structure and the image of the city have always been based on the technologies of production, communication and representation, how does Information era and communication technologies impact on the process of the design of the city?
Genoa Responsive City
If the physical structure and the image of the city have always been based on the technologies of production, communication and representation, how does Information era and communication technologies impact on the process of the design of the city? We still design for the people, as we have educated to do, and we consider technologies as a possibility for designing in a more optimized way. At the same time, traditional limitations of how to integrate more active citizens and communities in the design of their spaces are starting to be defeated by new design tools, highly interactive interfaces and intuitive processes.
Which are the design protocols, that allow the planning of an urban responsive organism, able to adapt and/or interact with its inhabitants? Can we implement such interaction from the very first steps of the design of the built and urban space?
Can we use responsive and gaming technologies for rethinking participatory processes on designing with the people?
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